StandardCompressor

Introduction

Standard Compressor is an easy-to-use audio-plugin for compression. It offers zero-latency processing with low CPU-consumption.

A compressor is most commonly used to reduce dynamic range to help instruments sit in the mix and stop peaks from jumping out of the mix. Reducing peaks also allows the average volume to be louder without the signal clipping, so tracks and mixes will be perceived as louder. This compressor goes a few stages further than most, with some niche controls, giving exciting creative possibilities.

The scrolling audio display shows in real time how the waveform gain is being processed. This compressor includes the usual standard controls to help tighten up your dynamics.

There is EQ on the sidechain input which can be used for frequency focused compression applications. Also, the external sidechain option allows for creative compression effects. There is MIDI control of the compressor too for further creativity such as rhythmic dynamic effects.

As well as the fully equipped compression, there is a dynamic saturation section pre or post the compressor. The clipping algorithms are similar as the now iconic StandardCLIP. There is a variety of saturations and distortions that emulate the hardware and software of yesteryear to give exciting and musical colouration to your tracks. Because the saturation is dynamic, it can yield a more musical distortion where distortion is exaggerated on the peaks, leaving quieter tails intact for more clarity in the mix. Alternatively, the clipping can be used more transparently allowing you to squeeze a few more dB from your drum submixes or masters by musically reducing any stray peaks. The oversampling reduces the alias tones from entering the audible range so clipping can be used more aggressively without unpleasant artefacts.

Standard Compressor Overview

The picture above shows the factory preset "Drum Bus Glue" on a stereo drum loop. The pictures in this manual show factory presets on typical material: mono for single instruments like bass and vocals, stereo for beats and mixes.

Installation

Mac

Open the dmg-File you have downloaded and double-click on the containing pkg-File. Select "continue" on the welcome screen. If you see the "Select the Destination" screen, you can click "continue" as well. Then, select "Install" and enter your admin password. The actual setup software will start afterwards.

Please click on the "I agree" button if you agree to the "License and Legal Information".

If this is a first-time installation, the license key will be requested at this point. First, copy the license key from the mail you received after purchasing the software. If you can't find your license key, please make use of our License-Key Recovery Tool.

Select the license key and press the key combination "Command" + C, so that you can copy it. To paste the license key into the input field of the installer, press the key combination "Command" + V.

If the license-key isn't accepted:

  • Please check again that you are using the correct product installer and not accidentally using an installer for another product. Also check that you are not accidentally using a license key for another product. If you are no longer sure, you can also request your license keys using our License-Key Recovery Tool.
  • Sometimes it also happens that a license key is changed by an automatic translation service and is therefore invalid. This often affects Spanish or French-speaking users. Please make sure that such a translation function is deactivated.
  • If this doesn't solve the problem, please take a screenshot of the installer after you have inserted the license key and send it to us. We will analyse the problem promptly and send you a feedback.

Setup Screenshot
This picture shows an example of what the setup application looks like after the license key has been inserted. The license key consists mainly of letters and numbers. For some products it also contains the email address and special characters. In the product delivery email, the license key is a separate block of monospace characters. (The license key on this screenshot is generated for demonstration purposes only and does not work).

The correct plugin paths for VST, VST3 and AAX plugin formats are pre-configured automatically. If you want, you can change them manually, but that is not recommended. Press "Install Now!" and confirm the installation settings.

Windows

Open the zip-File and double-click on the containing setup executable-file.

The unpacking process may take a while. Once it's over, you'll see a Windows notification asking "Do you want to allow this app to make changes to your device?" Please select YES.

Please click on the "I agree" button if you agree to the "License and Legal Information".

If this is a first-time installation, the license key will be requested at this point. First, copy the license key from the mail you received after purchasing the software. If you can't find your license key, please make use of our License-Key Recovery Tool.

Select the license key and press the key combination "Control" + C, so that you can copy it. To paste the license key into the input field of the installer, press the key combination "Control" + V.

If the license-key isn't accepted:

  • Please check again that you are using the correct product installer and not accidentally using an installer for another product. Also check that you are not accidentally using a license key for another product. If you are no longer sure, you can also request your license keys using our License-Key Recovery Tool.
  • Sometimes it also happens that a license key is changed by an automatic translation service and is therefore invalid. This often affects Spanish or French-speaking users. Please make sure that such a translation function is deactivated.
  • If this doesn't solve the problem, please take a screenshot of the installer after you have inserted the license key and send it to us. We will analyse the problem promptly and send you a feedback.

Choose the correct plugin paths for VST, VST3 and AAX plugin formats. If you are not sure where the plugin directory of your DAW software is located, please look into the manual, or use the settings dialog of your DAW. Please make sure that the host is using the same architecture (32bit/64bit) as the plugin.

De-installation

General

Uninstall Button
Mac

Download the installation package and double-click on the containing PKG File, then click on:

"Continue" -> "Install"

The custom de-installation process starts afterwards.

Accept the license agreement and click on the "Uninstall"-button at the top right corner. To finalize the process, click the "Uninstall Now!" button.

Windows
Open the setup-application, accept the license agreement and select "Uninstall" on the top right. To finalize the process, click the "Uninstall Now!" button.

Additional Files

The setup uninstall routine will remove all major files (plugin binaries and content library) from your computer. However, a few very small files, which store configuration properties like the license key, will reside on the machine. If you want to get rid of these files, you can find them in these directories:
Mac

/Users/username/Music/Audio Music Apps/SIR Audio Tools

Windows

%APPDATA%\SIR Audio Tools

Sections

Channel Links: Shared, Linked and Unlinked

Several parameters exist twice, once for each channel (left and right, or mid and side in mid side mode): threshold, ratio, attack, hold, release and the output gain. The link symbol between the two controls defines how the two channels work together.

Clicking the link symbol opens a menu where you can choose the link mode. Right clicking (or clicking with a modifier key, e.g. command or ctrl) switches directly to the next mode.

Link Modes
Shared

Both controls always have exactly the same value. This is the default and the best choice for most applications, e.g. to keep the stereo image stable.

When automating, both automation lanes are written, but only the first lane (left or mid channel) is used during playback. This guarantees identical values for both channels, even if the two lanes differ, e.g. after editing only one of them in your DAW.

The controls of the second channel stay visible, but they show and edit the value of the first channel.

When switching to shared, the second channel takes over the value of the first channel. This replaces the former "Align and Link" option.

Linked

Both controls move together. Changes to one control are applied to the other by the same amount, so a difference between the two channels is kept. Each control uses its own automation lane, so the two channels can still be automated differently.

Unlinked

Both controls are fully independent. Each control has its own value and its own automation lane.

When switching to linked or unlinked, the values of both channels stay as they are.

In a mono instance, the links have no effect and only one set of controls is shown.

Main Display

The main display shows the audio signal in real time as a scrolling waveform. The input signal is the lighter shade. The output signal is the darker shade.

On the left-hand side is a graph of input (x-axis) against output (y-axis). The current level is illuminated as a orange (left/mid channel or mono) and blue (right/side channel) circle on the ratio line (the colors may be different in another color scheme).

Two controls of the compressor are controllable on the display by dragging the sliders: threshold and ratio.

Main Display

The arrows show (from left to right) the current level on the ratio line, the ratio slider and the threshold slider. The blue line at the top is the envelope ("Env."), here with a drum loop and the "Drum Bus Glue" preset.

Display options
Display Options

"Det." or detection shows the sidechain detection signal as extra lines drawn on the display (one for each stereo channel). Usually this would just mirror the input signal if no sidechain is being used. However, if the sidechain has been EQed then it would be useful to see the effect of the EQ on the sidechain triggering, or if an external sidechain is being used to check that it's working as intended.

" Env ." or envelope shows the amount of gain reduction as an extra line drawn on the display. In stereo, both channels are combined and the maximum reduction value is displayed.

The dynamic saturation slider (on the bottom right of the plug-in, on the right of the saturation display) affects how the env is used:

  • Full grey (top), the displayed reduction corresponds to the actual volume reduction from the compression.

  • Full orange (bottom), the information from this envelope is used to dynamically influence the waveshaping (threshold) of the saturation.

The actual reduction due to compression and saturation can be read in the gain reduction meter.

The scroll speed can be altered between "slow", "medium" (default), "fast" and "fast+".

Clicking on "Zoom" allows you to adjust the range of the display. The default is -60dB which would cover most recordings. There are three levels of preset zoom, -48dB, -60dB and -96dB. Also, the zoom is customisable with the two sliders: the bottom slider moves the bottom of the range; the top slider moves the top of the range.

Threshold

The threshold is shown as the orange horizontal line. Signal above the threshold is reduced in gain. Signal below the threshold has no change in gain.

Lowering the threshold gives more compression, lowering the dynamic range.

The link symbol on the slider sets the link mode of the two channels (shared, linked or unlinked, see Channel Links).

As long as the threshold and the ratio of both channels are shared, or linked with identical values, both channels are shown as one threshold line and one ratio line, as in the picture below (both shared). Otherwise a second slider appears for each, so that each channel can be adjusted independently.

Shared Threshold and Ratio

Threshold and ratio belong together, because the ratio line is drawn relative to the threshold. So if only one of them is shared and the other one differs, both channels are shown separately. In the picture below, the threshold is shared and the ratio is linked with different values.

Shared Threshold, Linked Ratio
Ratio

The ratio is shown as the orange sloped line. Ratio specifies the amount of compression. Signal above the threshold is reduced in gain by the ratio. The ratio is the ratio between input signal and output signal. For example, with a ratio of 2:1, a signal exceeding the threshold by 8dB with be reduced by 4dB. If the ratio is 1:1, there is no compression, input equals output. If the ratio is infinity:1 then the output volume will be limited by the threshold, i.e. the threshold won’t be exceeded. Higher ratios give more compression, lowering the dynamic range.

A niche feature of Standard Compressor is that negative ratios are possible. This means that input signals above the threshold are made quieter than the quiet sounds below the threshold, this inverts the dynamics, so the loud becomes soft and vice versa. For example, this could be useful when layering live drums with programmed drums to remove transients that could flam.

Negative Ratio

The factory preset "De-esser" uses a negative ratio (-1.0:1) on a vocal, with a sidechain EQ that focuses on the sibilants: above the threshold, louder sibilants become quieter. The range (12dB) limits the gain reduction, so the line rises again at higher levels.

The link symbol on the slider sets the link mode of the two channels (shared, linked or unlinked, see Channel Links). How the ratio lines of the two channels are shown is described in Threshold.


Knee

The knee slider is below the scrolling waveform display. The knee governs the transition from no compression below the threshold, to compression above the threshold. With a hard knee (slider full left), below the threshold is no compression and above the threshold full compression begins immediately. With a soft knee (slider full right) compression begins a little below the threshold and full compression isn’t reached until well above the threshold. This makes the transition from unity gain below the threshold to compression above the threshold sound more natural.

Range and Knee

The range slider (left) and the knee slider (bottom), here with the "Vocal All-Rounder" preset and the detection signal ("Det.") shown on a vocal.

Range

The range slider is on the left of the scrolling waveform display. The range is the maximum gain reduction permitted. Usually this would be set to maximum (so gain reduction isn’t affected by this control). With high ratios and low thresholds, when there is often a lot of gain reduction, the amount of gain reduction can be limited by lowering the range.

Gain Reduction Meter

In each individual channel strip you can also see how much volume reduction is achieved by traditional compression (thick grey bar on the left) or by saturation (thin orange bar on the right).

Gain Reduction Meter

A mono bass with the "Bass Guitar Tube Compressor" preset: the grey bar shows the compression, the orange bar the saturation.

A right-click on the meter opens a menu with its range, from -6dB to -120dB (default -18dB). Choose a range where the reduction fills a good part of the meter, e.g. -12dB for gentle bus compression.

Gain

The input gain can be controlled using the "Input" slider on the left-hand side. The default position is 0dB. This would rarely need adjusting as long as the signal entering the plug-in is at a sensible level.


The processed signal gain can be controlled using the sliders on the right-hand side, one for each channel if stereo. When "Auto Makeup" is set to "Off", this gain would normally be increased to compensate for the gain reduction caused by compression. The best way to set this is to look at how much gain reduction there is on average and turn this gain up by that amount. This would yield an output volume that sounds similar to the input volume so that you can judge fairly whether the compression is improving the sound quality when flipping the bypass switch.


"Auto Makeup" automatically compensates for the compression gain reduction. The makeup gain is shown by the grey circles above the white circles. It is calculated from the ratio and threshold. The menu below the gain sliders offers "Off", "Medium" (default) and "Strong", which applies twice the makeup gain of "Medium". For most scenarios, having the gain on 0dB with "Auto Makeup" on "Medium" or "Strong" will suffice.

Gain and Auto Makeup

In mono, there is only one gain slider. The arrows show the grey makeup gain circle, the white gain slider and the "Auto Makeup" menu.


The link symbol between the two sliders sets the link mode (shared, linked or unlinked, see Channel Links). With shared, the right slider shows and edits the gain of the left channel, as in the picture below.

Shared Gain


The “S” switches are solo, one for each channel. They are not affected by the link mode.


Time Parameters

Attack, hold and release can be set for each channel. The link symbols between the knobs set the link mode (shared, linked or unlinked, see Channel Links). In the picture below, all three are shared, so the knobs of the second channel show the values of the first channel.

Shared Time Parameters
Attack

The attack time is how long it takes for the gain to reduce after the sound exceeds the threshold. Longer attack times can help preserve transients in percussive sounds, but with higher ratios, could cause uncomfortable spikes in signal.

The link symbol between the two knobs sets the link mode of the two channels (shared, linked or unlinked, see Channel Links).

Hold

The hold time is how long the compression remains with no change in gain reduction when the sound falls below the threshold. After the hold time has elapsed, the release phase begins. Most commonly, hold times are very short with the gain reduction controlled by the release.


The link symbol between the two knobs sets the link mode of the two channels (shared, linked or unlinked, see Channel Links).


Release

The release time is how long it takes for gain reduction to return to unity gain after the sound falls below the threshold. Longer release times can make compression sound more natural avoiding pumping especially for sound sources with tails like a piano or cymbal.

The link symbol between the two knobs sets the link mode of the two channels (shared, linked or unlinked, see Channel Links).

Auto (Release)

Auto dynamically changes the release time if there is a transient. When a transient is present, the release time is shorter; when there is not a transient, the release time is longer.


If auto is on 100% then the release time changes dynamically +-80%. For example, a

100ms release will change dynamically between 20ms and 180ms.


If auto is on 50% then the release time changes dynamically +-40%. For example, a 100ms release will change dynamically between 60ms and 140ms


If auto is on 0%, then the release time stays fixed.

Glue and Auto Release

Glue (top) and auto release (bottom), both at 25% in the "Vocal All-Rounder" preset.


Other Parameters

Link (Stereo)

Link is how much the stereo channel’s gain reduction is linked. Most commonly, this would be set to 100% so that the left and right channels have identical gain reduction, reducing image shift.


With link set to 0%, the gain reduction of each channel is completely independent. This can cause problems with stereo image shift. For example, with stereo drum overheads, if the left channel is suddenly made quieter by the gain reduction from a loud left side drum hit, other quieter sounds will appear to move right towards the other less compressed channel. However, it could be useful if independent control of the two channels is required.


Glue

Glue lets you decide how the compressor reacts to changes in volume. Think of it as the “shape”.

  • Lower values (0 – 30 %) keep the compressor transparent—ideal for subtle dynamics control.

  • Middle values (30 – 70 %) add musical cohesion, making elements “stick together” in a mix or bus.

  • Higher values (70 – 100 %) are great for drums, parallel compression, or anywhere you want punchy, fast-acting control without crushing quieter details.

Channel mode

For most normal applications, stereo would be controlled as a separate left and right signal which would be normal for most applications. However, this compressor has the exciting option to compress with mid-side control.

If all of the controls are shared (or linked with identical values), then the channel mode makes very little difference.

Left Right

For most compression applications, when parameters, e.g. ratio and threshold, are unlinked, there is separate control for left and right channels.

Mid Side

With mid side selected, when parameters are unlinked, e.g. ratio and threshold, there is separate control for the mid and side signals. This gives you creative control over the width of the stereo signal, e.g. if the side is compressed more, then the stereo width decreases, especially on the peaks.

With shared parameters, the side signal uses the values of the mid signal.

Mid Side with unlinked Attack

The factory preset "M/S Glue Master" on an unmastered stereo mix: channel mode mid side, attack unlinked (3ms for mid, 2ms for side) and link at 0%.

Mid Side Gain Reduction

With link at 0%, mid and side are reduced independently, here by 13.0dB (mid) and 4.4dB (side). The channel strips are labelled "Mid" and "Side". See Mid Side Mastering Example for how this preset works on a mix.

Mono

If the plugin is mono, the mode is fixed to single channel processing so cannot be changed. The channel links have no effect and only one set of controls is shown.

Mono

Sidechain

The sidechain is the signal that controls the compressor.

Internal

For most compression applications, e.g. reducing dynamic range of a human performance, the sidechain signal would be the same as the audio signal that is being processed.

External

It's possible to use a different signal to trigger the compressor. For example, if the compressor is inserted on a synth pad sound with a kick drum triggering the sidechain, the synth pad would duck when the kick drum was played giving that characteristic pumping found in EDM.

External Sidechain

The factory preset "Pumper Audio Triggered" uses the external sidechain. The blue filter is set to high cut (low pass), so that mainly the kick drum triggers the compressor.

Sidechain-EQ and Analyser

The sidechain signal, either external or internal can be EQed. This would most commonly be done if the internal signal is being used to isolate a frequency that needs more compression, e.g. a de-esser can be created by EQing the internal sidechain with a boost on the sibilant frequencies so these would be attenuated more than the rest of the signal.

By clicking on the headphones button, the sidechain signal can be monitored. This would be useful so that you can hear how the EQ is affecting the sidechain signal and whether you are correctly isolating the desired instruments with the EQ settings.

Sidechain EQ

The "De-esser" preset on a vocal: the headphones button to listen to the sidechain, the sidechain selection and the blue filter, set to band pass around the sibilant frequencies.

There is a four band EQ, the default filter types are described below and will cover most applications:

HPF (red)

This removes low frequencies of the sidechain signal. When clicking on the red dot, the controls for the HPF appear. The cutoff frequency can be adjusted by dragging the red dot or rotating the knob. The steepness of the slope can be selected between 6dB/oct, 12dB/oct, 18dB/oct, 24dB/oct, or "more" options. The higher the dB/oct, the steeper the slope so this increases the ability to isolate frequencies. The HPF can be disabled by selecting "off".

Parametric EQs (yellow and green)

There are two parametric EQs which would mostly be used for controlling the mid-frequencies of the sidechain signal. Clicking on the yellow or green dots reveals the controls for these parametric EQs. The centre frequency and gain can be adjusted by dragging the dots or dragging the two numerical values. The Q is the bandwidth of the peak. Higher Q values narrow the bandwidth so provide more focussed isolation of frequencies. Having the Q set to maximum can isolate particular frequencies.

High shelf EQ (blue)

This controls the amplitude of high frequencies of the sidechain signal. When clicking on the blue dot, the controls for the high shelf EQ appear. The cutoff frequency and gain can be adjusted by dragging the dots or dragging the two numerical values. The steepness of the slope can be selected between 6dB/oct, 12dB/oct, 18dB/oct, 24dB/oct, or "more" options. The higher the dB/oct, the steeper the slope so this increases the ability to isolate frequencies. The high shelf EQ can be disabled by selecting "off".

For each of the four EQs described above, by clicking on the filter type icon (visible with the controls when hovering over the coloured dot) a menu will pop up and it is possible to change the filter type from a selection of low shelf, band, high shelf, band stop, low cut, high cut, band pass and all pass.

Sidechain EQ Band Controls

The controls of the blue filter in the "De-esser" preset: frequency (6.55kHz), the slope (24dB/oct) and the filter type (band pass, Butterworth).

Display Mode FFT/Bandpass

The real-time spectrum analyser shows the frequency content of the sidechain signal. Command clicking or right clicking accesses a menu that lets you select either two modes, FFT or bandpass. It can also be disabled.





Detector

The detector is the menu to the right of the channel mode menu; it's not actually labelled "detector". This gives the method used to detect the level of the input signal used by the compressor threshold: "Peak", "RMS Decay" or "RMS Window". The default setting is "RMS Decay". The knob below sets the RMS time; with "Peak", it has no effect.


For most applications, “peak” or “RMS decay” would suffice. In general, peak would give a more compressed signal than RMS for the same given threshold.

Detector and Lookahead

The detector menu with its time knob (left) and the lookahead button with the knob for the look-ahead time which is actually used (right), here in the "De-esser" preset: RMS decay with 0.40ms, lookahead on with 10ms.

Peak

With peak detection, the compressor threshold looks at the signal at a given instant. Even brief signals would trigger the compressor to reduce gain. This peak detector has a special adaptation so signals with low frequency content are detected reliably preventing distortion.

RMS (Decay and window)

Using RMS instead of peak causes the input volume to be averaged over the length of time specified by the knob; the compressor threshold is looking at an average volume instead of the volume at that instant.

Peak dB values are greater than average RMS dB values of the same signal. Therefore, when using RMS settings, a lower threshold is needed to give an equivalent amount of compression, i.e. reduce the threshold if using RMS settings for similar amount of compression.

With smaller windows, the RMS compression will begin to behave more like peak because it will be similar to measuring the signal at an instant rather than over a period of time.

Using RMS slows the response time of the compressor so the compression could be delayed, leaving uncompressed transients which may sound like unpleasant clicks.

There are two RMS settings:

RMS Window

RMS Window treats all signal within the length specified by the knob with the same importance.

RMS Decay

RMS Decay applies different importance to the signal according to its age; older signal has less importance. In general.

Lookahead

This enables the compressor to act before the signal passes above the threshold. This can help helps catch unruly transients or prevent clicks if the compressor isn’t acting fast enough to catch them.

Longer attack times are sometimes useful to prevent clicks and other artefacts, especially with low frequency sound sources like bass guitar. Look ahead is particularly useful to prevent unwanted transients getting through with longer attack times.

Some DAWs take some time to get back in sync when the latency of a plugin has changed. For others, sound playback must be stopped and restarted. With some DAWs the Plugin-Delay-Compensation must be activated first.

Although DAWs should compensate for plug-in latency, lookahead should be used with care in live situations because when switched on, the latency causes a musically noticeable delay.

Clicking on the button next to "Lookahead" opens a menu where you choose the maximum look-ahead time: "0 - 10ms", "0 - 100ms" or "0 - 1000ms" (*), and under "more" also "0 - 1ms", "0 - 3ms" and "0 - 5ms". The maximum look-ahead time also defines the plug-in latency. "Off" switches the lookahead off.

The knob below specifies the look-ahead time which is actually used, as a fraction of the chosen maximum. It shows the resulting time in ms.

* Please note, the maximum look-ahead time of 1000ms is not supported when using the AAX plugin format for compatibility reasons.

Saturation

There is a variety of colourful saturations and distortions to give musical warmth to your tracks. Alternatively, the clipping can be used more transparently allowing you to increase RMS loudness. The oversampling reduces the alias tones from entering the audible range so clipping can be used more aggressively without unpleasant artefacts.


This saturation can also be used dynamically so it can yield a more musical distortion where distortion is exaggerated on the peaks, leaving quieter tails intact for more clarity in the mix.

Saturation

The saturation section with the "Bass Guitar Tube Compressor" preset on a mono bass: distortion type "Warm Tube", saturation after the compressor (Post), the impact slider (left) and the dynamic saturation slider (right) at 48%.

Distortion types

Various distortion types can be selected. The various response curves of the distortion types can be seen on the graph below.

Saturation

Very subtle warm harmonic distortion; very soft clipping

Soft Clip

Soft clipping, but much harder than “saturation” yielding a brighter clipped tone.

Hard Clip

Hard clipping, a brutal slammed hard clip.

Subtle Tube

A very similar tone to “saturation” but with some asymmetry introducing some even harmonics. A very warm tube drive.


Tube

One step further than “subtle tube”; more asymmetry for more present even harmonics and harder clipping. A warm tube drive.

Warm Tube

A warmer version than “subtle tube”. Some asymmetry for some even harmonics but less bright sounding than “subtle tube”.

Broken Tube

This is harder clipped than the other tube options. Very asymmetric for extreme even harmonics.

Broken Radio

No asymmetry so hard clipping with odd harmonics. Similar to “hard clipping” but less bright.


Saturation Pre/Post/Off

This switch can be used to select whether saturation is applied before (Pre) or after (Post) compression. Saturation can also be switched off completely (Off).


Using pre, i.e. saturating before the compressor, is likely to give more saturation because the peaks would not have been tamed by the compressor.


Using post, i.e. saturating after the compressor, is useful for taming any stray peaks that the compressor didn’t catch (e.g. with long attack or low ratios).

Impact

This slider acts rather like a threshold for the saturation. Lower slider positions create more saturation for a more driven tone.

Dynamic Saturation Slider

In a musical sense, this slider can be thought of as a cross fader between the compressor and the saturation.

This slider uses the gain reduction envelope to adjust the amount of dynamic saturation/ drive, i.e. it’s as if the impact slider is moving according to the amount of signal. For louder sections of music, there is more drive yielding more distortion on louder peaks.

For example, on a drum sub-mix, this can yield a more musical distortion where distortion is exaggerated on the peaks, leaving quieter tails intact for more clarity in the mix.

On the graph to the left of this slider, you can see the saturation response curve moving more dynamically as you cross fade to more dynamic saturation (moving the slider down more into the orange).

When the dynamic saturation is on maximum orange , then there is no normal gain reduction; it’s just the saturation that is reducing the gain, i.e. the signal is saturating rather than reducing in gain. The envelope from the compressor is used to reduce the threshold of saturation completely.

As dynamic saturation increases, "Auto Makeup" (on the output) will have less effect. When the dynamic saturation is on maximum (maximum orange), then "Auto Makeup" will have no effect.

Diff

When "Diff" is selected, then you’ll hear the difference between the input and the output. This would let you very easily hear how much difference there is between the input signal and your compressed signal.

Dry / Wet

This controls the balance between the input and output signal. For most applications, this would be set to 100% wet. Parallel compression is possible by reducing the wet percentage. However, it would usually be more intuitive to leave this on 100% and control the wet/dry balance with your mixer faders, e.g. using a bus.

Diff and Dry/Wet

The "Diff" button and the dry/wet slider. The factory preset "Parallel Drum Crush" uses 35% wet for parallel compression.

MIDI

MIDI can be used to trigger Standard Compressor. In your DAW, configure the plug-in so that it accepts a MIDI signal. This would be different in different DAWs. For example:

  • In Cubase, you put Standard Compressor on an audio track, then route the output of the MIDI track-out to the plug-in.

  • In Logic, create an instrument track and insert Standard Compressor as the instrument. Then use the sidechain to route the audio from a different audio track to Standard Compressor.

When using MIDI to trigger the compressor, interesting creative rhythms with a high level of MIDI control can be created on sustained signals, adding layers of rhythm to a mix.

MIDI Menu

Clicking on the MIDI box opens the menu with the MIDI modes described below.

Off

Off is default. MIDI does not affect compression.

MIDI only

The audio detector is disabled and only MIDI will trigger the compressor, i.e. the threshold and ratio have no effect. This setting would probably be the most useful for full MIDI control.

MIDI overrides

MIDI works in combination with the threshold and ratio controls to trigger the compressor. If there is a MIDI note present, then the threshold and ratio are disabled and the MIDI note governs the amount of gain reduction. When there is no MIDI note present, then the compression is governed by the threshold and ratio as normal.

More velocity more reduction

This is the most intuitive setting, so would be most commonly used. With this setting, if a MIDI note is present then the note velocity governs the amount of gain reduction. Higher velocities give more gain reduction.

The range control still works to control the range of compression within the velocities.

For this setting, it would usually be best to select “MIDI only” so only the MIDI velocity is governing the gain reduction.

Full reduction while note on

If a MIDI note is present, then maximum gain reduction is applied.

This is the same as “more velocity more reduction” but not velocity sensitive.

The range control works to govern the amount of gain reduction.

If MIDI triggering only is required (ignoring the threshold triggering), then select "MIDI only" too.

Note on prevents compression

When there is a note on, then no compression occurs. This is more useful when combined with “MIDI overrides” so a MIDI note-on essentially is a bypass switch.


Common Parameters

Oversampling

Oversampling-Advanced settings
To open the advanced settings, click on the oversampling-button -> Expert settings, or use the Preferences button on the top -> Oversampling Configuration
Oversampling Options
Band-limiting Filter type
The filter is an important part of the up and down-sampling process. You can choose between two filter-types:
  • linear-phase (adds latency to the signal, but doesn’t induce phase shifting to the signal. This type is preferred for most applications (including mastering)
  • use minimum-phase filter (adds no latency to the signal, but induces phase-shifting to the signal) for live usage
Filter Cut Off
The lower the filter-cut off the less harmonics above Nyquist-frequency will cause aliasing, but the more effect on the signal the filter has.
Filter Kernel Size (only with linear phase filter)
Generally speaking the steeper the filter is, the better the oversampling result will be. But keep in mind that bigger filter-kernels also cause more latency, CPU consumption and potential pre-ringing artifacts in the transitional region. On the other hand, bigger filter-kernels have a smaller transition region.
Transition Region
Filter-Order (only with minimum phase filter)
The higher the order, the steeper the oversampling filter, but also the higher the CPU-consumption. Also there will be more phase-shifting in the transitional region.
Reset
This button resets all oversampling related settings to their default value.

Compare A/B A=B

This tool allows you to compare the effect of different settings quickly with just one button press. When you have the settings you like, press A=B. Then make some changes to see if you can improve on these settings. Then you can flip between the original settings and the new settings by pressing A/B. When you have decided which is better, press A=B again. You can repeat this process as many times as you like to fine tune parameter settings.

Compare A/B

This is a useful tool to check if any changes you've made actually improve the sound and not made it worse! Remember that endless tinkering usually leads to tired ears and an awful mix!

GUI (in settings)

Zoom

Adjust the whole plugin-GUI size.

Appearance

Adjust the colours.


Presets

Presets can be stored by pressing “presets” then “Add preset”. Presets can be recalled by simply clicking on a preset from the list.

Or you can use the normal facility to store presets in your DAW if it supports this.

Mid Side Mastering Example

The picture below shows the factory preset "M/S Glue Master" on an unmastered stereo mix. In the channel mode "Mid Side", the compressor doesn't work on the left and right channel, but on the mid signal (everything in the centre, e.g. kick, snare, bass and lead vocal) and the side signal (the stereo part, e.g. wide guitars and keyboards, overheads, room and reverb).

Mid Side Mastering

The arrows show the channel mode "Mid Side", the unlinked attack (3ms for mid, 2ms for side) and the gain reduction of mid (13.0dB) and side (4.4dB). Threshold, ratio and release are shared, and link is at 0%, so mid and side are compressed independently.


Why Mid Side Mastering?

  • You control the centre and the stereo image separately. In left right mode, each channel contains both, so its compression always affects the centre and the stereo part at the same time.

  • Most of the energy of a mix sits in the centre. So with a shared threshold the mid signal is compressed much more than the side signal (here 13.0dB against 4.4dB). The side signal stays more open and becomes louder compared to the mid signal, so the mix sounds wider and gets more depth, without a separate stereo widener.

  • The whole mix is glued together, but the stereo part keeps its space.

  • In mono, the side signal cancels out and only the mid signal remains. The compression of the mid signal is what you hear on a mono speaker, so you can shape the centre with mono playback in mind.

Why a shorter Attack on the Side Signal?

With 2ms, the side compressor reacts a little faster than the mid compressor with 3ms. At each hit, the side signal is already turned down, while the first milliseconds of the mid signal still pass. So during the transients the centre is louder compared to the sides: the peaks of kick, snare and vocals in the centre stand out better, and the punch of the mix stays in the middle.

The side signal has its own peaks too, e.g. hi-hats, panned percussion and the overheads. The faster attack keeps them from competing with the centre, so the stereo image doesn't flare up with each hit. Between the hits both compressors release again (250ms with auto release), and the side signal comes back and fills the space around the centre.


Tips for your own mix:

  • Set the threshold so that the mid signal shows a few dB of gain reduction on the loud parts.

  • Use the "S" (solo) buttons above the gain sliders to hear the mid or the side signal alone.

  • For more focus on the centre, shorten the side attack a bit more. With the same attack for both, the result is more neutral.

  • Compare the result with Compare A/B at the same loudness: louder often just sounds better.

Credits

Special thanks to all beta-testers, to Lloyd Russell for having helped me with the manual.